Building the DirectX shader compiler better than Microsoft?
This is a story about the messy state of Microsoft’s DirectX shader compiler, and trying to wrangle it into a nicer experience for game developers. In some respects, building the DXC compiler better than how Microsoft does.
Mach v0.3 released - Zig game engine & graphics toolkit
Mach aims to be a Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.
Announcing Mach nominated Zig versions
Today we're announcing Mach nominated Zig versions, a sweet-spot between stable Zig and nightly Zig which offers a different balance of latest-and-greatest features and fixes, and less of a moving target.
Mach v0.2 released - Zig game engine & graphics toolkit
After about a year and a half of work, Mach v0.2 has just been released. Mach aims to be a Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.
Mach: providing an ecosystem of C libraries using the Zig package manager
For Mach engine, we're maintaining an ecosystem of C libraries packaged up with the new experimental Zig package manager. Whether you use Zig the language, or just its build system to build C/C++ applications, you may find this overview of our ecosystem informative.