Unlike other toolchains, Zig enables many more safety checks by default. We've caught undefined behavior in GLFW, the DirectX Shader Comppiler, and Google Chrome's WebGPU implementation as a result. But debugging these situations can be a bit tricky sometimes, so here's a walkthrough of how to debug such an error using Zig and LLDB.
As we've been building Mach engine, we've been using a neat little pattern in Zig that enables writing flag sets more nicely in Zig than in other languages. Here's a brief explainer.
If you just got started with Zig, you might quickly want to use a hashmap. Zig provides good defaults, with a lot of customization options.