Mach Engine: The future of graphics (with Zig)
In the coming months, we'll begin to have truly cross-platform low-level graphics, with the ability to cross compile GPU-accelerated applications written in Zig from any OS and deploy to desktop, mobile, and (in the future) web.
I write code 100 hours/week, here's why I probably won't stop
I write code 100 hours/week. I've done so for the last 2 years and, excluding a life-altering event (illness?) I probably won't stop.
Unicode data file compression: achieving 40-70% reduction over gzip alone
A little story about how writing a domain-specific compression algorithm in a few days can sometimes yield big benefits, why it's sometimes worth giving it a shot, and how to tell when you should try. Note: this is about Unicode spec data files, not general purpose text compression.
Unicode sorting is hard & why browsers added special emoji matching to regexp
As I work on Zorex, an omnipotent regexp engine I have stumbled into a world of tales about why Unicode text sorting is so annoying in the modern day. Let's talk about that.
My game development journey & why I'm increasing my contribution to Zig to $200/mo
Today I increased my monthly donation to Zig to $200 a month. Before Zig, I have not contributed financially to any open source project. Before I can explain why I am so extremely excited about the Zig programming language and its community, I need to explain where I come from.